Battle Sage
After countless encounters with the enemy, the Battle Sage has grown tired of his inability to fight well with a weapon and so has taken up training to wield a glaive. Through their hard training these Welkin have become quite fierce. This training, however, has disrupted the balance of their study of the arts of the moon and sun and therefore have disturbed the harmony of their power flow. Because of this distubance the Battle Sage's curative abilities have diminished slightly, but is made up for with the impressive strength these Welkin have gained.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing. This unit is capable of neutralizing the effects of poison in units around it.
Information
Advances from: | Sage |
Advances to: | Battle Seer |
Cost: | 58 |
HP: | 46 |
Movement: | 5 |
XP: | 103 |
Level: | 2 |
Alignment: | neutral |
ID | Battle Sage |
Abilities: | cures, heals +4 |
Attacks (damage - count)
Glaive melee | 4 - 5 blade | ||
Moonbeam ranged | 5 - 2 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | - | 0% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 1 | 60% | |
Mountains | 1 | 70% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 40% | |
Village | 1 | 60% |